random.h File Reference

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Data Structures

struct  AVRandomState

Defines

#define AV_RANDOM_N   624

Functions

void av_init_random (unsigned int seed, AVRandomState *state)
 to be inlined, the struct must be visible, so it doesn't make sense to try and keep it opaque with malloc/free like calls
void av_random_generate_untempered_numbers (AVRandomState *state)
 Regenerate the untempered numbers (must be done every 624 iterations, or it will loop).
static unsigned int av_random (AVRandomState *state)
static double av_random_real1 (AVRandomState *state)
void av_benchmark_random (void)


Define Documentation

#define AV_RANDOM_N   624

Definition at line 27 of file random.h.

Referenced by av_init_random(), av_random(), and av_random_generate_untempered_numbers().


Function Documentation

void av_benchmark_random ( void   ) 

void av_init_random ( unsigned int  seed,
AVRandomState state 
)

to be inlined, the struct must be visible, so it doesn't make sense to try and keep it opaque with malloc/free like calls

initializes mt[AV_RANDOM_N] with a seed

Definition at line 46 of file random.c.

References AV_RANDOM_N, AVRandomState::index, and AVRandomState::mt.

Referenced by ac3_decode_init(), cook_decode_init(), decode_init(), main(), mpc7_decode_init(), mpc8_decode_init(), and roq_encode_init().

00047 {
00048     int index;
00049 
00050     /*
00051      This differs from the wikipedia article.  Source is from the Makoto
00052      Makoto Matsumoto and Takuji Nishimura code, with the following comment:
00053      */
00054      /* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
00055      /* In the previous versions, MSBs of the seed affect   */
00056      /* only MSBs of the array mt[].                        */
00057     state->mt[0] = seed & 0xffffffff;
00058     for (index = 1; index < AV_RANDOM_N; index++) {
00059         unsigned int prev= state->mt[index - 1];
00060         state->mt[index] = (1812433253UL * (prev ^ (prev>>30)) + index) & 0xffffffff;
00061     }
00062     state->index= index; // will cause it to generate untempered numbers the first iteration
00063 }

static unsigned int av_random ( AVRandomState state  )  [inline, static]

generates a random number on [0,0xffffffff]-interval

Definition at line 39 of file random.h.

References av_random_generate_untempered_numbers(), AV_RANDOM_N, and AVRandomState::index.

Referenced by av_random_real1(), get_high_utility_cell(), get_transform_coeffs_ch(), http_parse_request(), idx_to_quant(), nelly_decode_block(), scalar_dequant_float(), and start_multicast().

00040 {
00041     unsigned int y;
00042 
00043     // regenerate the untempered numbers if we should...
00044     if (state->index >= AV_RANDOM_N)
00045         av_random_generate_untempered_numbers(state);
00046 
00047     // grab one...
00048     y = state->mt[state->index++];
00049 
00050     /* Now temper (Mersenne Twister coefficients) The coefficients for MT19937 are.. */
00051     y ^= (y >> 11);
00052     y ^= (y << 7) & 0x9d2c5680;
00053     y ^= (y << 15) & 0xefc60000;
00054     y ^= (y >> 18);
00055 
00056     return y;
00057 }

void av_random_generate_untempered_numbers ( AVRandomState state  ) 

Regenerate the untempered numbers (must be done every 624 iterations, or it will loop).

generate AV_RANDOM_N words at one time (which will then be tempered later) (av_random calls this; you shouldn't)

Definition at line 66 of file random.c.

References A, AV_RANDOM_N, AVRandomState::index, LOWER_MASK, M, AVRandomState::mt, and UPPER_MASK.

Referenced by av_random().

00067 {
00068     int kk;
00069     unsigned int y;
00070 
00071     for (kk = 0; kk < AV_RANDOM_N - M; kk++) {
00072         y = (state->mt[kk] & UPPER_MASK) | (state->mt[kk + 1] & LOWER_MASK);
00073         state->mt[kk] = state->mt[kk + M] ^ (y >> 1) ^ ((y&1)*A);
00074     }
00075     for (; kk < AV_RANDOM_N - 1; kk++) {
00076         y = (state->mt[kk] & UPPER_MASK) | (state->mt[kk + 1] & LOWER_MASK);
00077         state->mt[kk] = state->mt[kk + (M - AV_RANDOM_N)] ^ (y >> 1) ^ ((y&1)*A);
00078     }
00079     y = (state->mt[AV_RANDOM_N - 1] & UPPER_MASK) | (state->mt[0] & LOWER_MASK);
00080     state->mt[AV_RANDOM_N - 1] = state->mt[M - 1] ^ (y >> 1) ^ ((y&1)*A);
00081     state->index = 0;
00082 }

static double av_random_real1 ( AVRandomState state  )  [inline, static]

return random in range [0-1] as double

Definition at line 60 of file random.h.

References av_random().

00061 {
00062     /* divided by 2^32-1 */
00063     return av_random(state) * (1.0 / 4294967296.0);
00064 }


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